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My time dilation idea and simulation of it on a game engine


timecore
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I found that all spinning objects were composed of a forward motion and a spinning. To keep them stable. The spinning motion can be slower than the forward motion or faster than the forward motion. If the spinning motion is faster than the forwards movement, The circular motion is tighter.

 

If the spinning movement is slower than the forwards motion, the circular motion is bigger. Since these things happen simultaneously, you can cause significant amount time dilation by centering a wheel that is rotating in the opposite direction on the circular object. To the speed of the spinning motion of the circular object that is spinning and moving forwards simultaneously. The keyword is simultaneously. Think about it. I did the experiment in the blender game engine, and it worked. I believe it is a good idea.I think it is the best one yet.

 

.3125 of a inch per hour 10 inch circumference .25 of a inch per hour 8-inch circular object

 

.15625 of an inch per hour 10-inch circumference .125 of an inch per hour 8 inch circular object

 

.078125 of an inch per hour 10-inch circumference .0625 of an inch per hour 8-inch circular object

 

The circumference of the circular motion can be any size, and the circular object can be any size.

 

 

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@timecore I added some paragraph breaks to your post for readability; hope you don't mind.

 

Can you share your Blender simulation with us? I'd be interested in seeing it. I'm not sure how you ran you simulation, but you could probably use something like FRAPS to capture it and then upload it to YouTube:

http://www.fraps.com/

 

Thanks!

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@timecore

 

I have a full-time job, a wife and a one-year-old daughter. I apologize for not having time to install Blender last night; please be patient. Bumping your topic multiple times in a day asking for a response is considered impolite and will only cause others to want to respond less.

 

Edit: I have merged some of the posts you made that were close together in sequence for better readability.

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Sounds like coaxial-rotation, a technique used to counter torque effects, similar to the counter-rotating rotors on the QH-50 ASW drone. I don't expect any time dilation effects... unless that's how it worked effectively in ASW recon... it was there "before" the sub. Russia uses it in several helicopter designs.

 

 

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You are correct to say I "have not thought about it much". What I have thought about are inconsistencies in your statements and trying to reconcile them with "what little I know" in physics.

 

Perhaps you could explain further, what you are trying to demonstrate.

 

I found that all spinning objects were composed of a forward motion and a spinning.

I've played with a lot of spinning toys as a youth. I've launched many a top as a child. I have noticed them skitter across the floor while they spin and thought little of it but, even then, I knew it was moving across the floor because of my action while making it spin. Often, it was more than content to set and spin in one place...

 

Spinning top video.

 

https://www.youtube.com/watch?v=CYyWTlebu6g

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Cosmo;

 

I was just going to edit my previous post but apparently the edit feature has timed out. If you want, please merge this with my previous post.

 

Edit:

 

I did consider another angle on this while thinking about it after the post. You would be time traveling on the Merry-Go-Round at the North Pole if you consider that, as the Earth turns beneath you, you will pass through all 24 time zones and if you are spinning in the opposite direction, even at the same rate the Earth turns, you will pass the 24 time zones at "twice" the rate as someone standing still. Is this "time travel"? In a way but, not in the sense that people consider it, as a Sci-Fi premise. It was a funny thought to consider though.

 

 

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A spinning tops have nothing to do with this.Because it's motion is caused by the friction of it's spinning when it moves.Ruff surfaces have irregularities that cause it to respond erratically.Because of it's tinny point.

 

With planetary orbits a planets material could be orbiting faster around a central group of atoms or atom.which is faster than the atom or group of atoms in the center of the planet.The atom or group of atoms maybe spinning and going forwards simultaneously within the center of each planet.

 

Did you look at the blends on post5.The speeds of the cylinders and rings in them.You need the blender program to look at them.

 

 

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A spinning tops have nothing to do with this.Because it's motion is caused by the friction of it's spinning when it moves.Ruff surfaces have irregularities that cause it to respond erratically.Because of it's tinny point.

https://www.youtube.com/watch?v=vedP40v0eDYI did not. I don't like to download stuff from places I am not sure of. I suppose, I would have to question; What are the physics programmed into the game engine? There can be a huge difference in what a program can do that "is not reality" depending on the physics used in the program. I have hacked or modded many games to allow for attributes that would not be possible in the real world. This blend game engine could allow things to occur that really, would not.

 

 

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RainmanTime... Darby... I'd really be interested in your position on this or what I have said.

I have gone around and around (pardon the pun) with timecore back when he was timetunnel with regard to his imprecise descriptions of his contraptions. I see no value in examining them with respect to a kinematic analysis standpoint until he can abandon verbal descriptions and use precise diagrams from which the engineering equations can be derived. He likes to hide behind imprecise words, and as an engineering educator I know that the only way to combat this game is with engineering drawings and deriving the equations of motion from them.

 

And like you, Gpa, I am not going to download strange "blender" software. This can be done with simple, CAD-like diagrams.

 

RMT

 

 

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